3D Models

Here are some of the 3D models I have made over the years.

I have interested in 3D modeling since I was a child playing video games, in particular lowpoly models of old consoles, particularly the “PS1” or “DS” style of models, that use unfiltered pixelart textures.

At first I experimented a little bit with Google Sketchup, then got the opportunity to use 3DS max, until I settled on Maya for a while, since it is highly customizable and scriptable. Though, more recently, I have begun to take a liking to Blender (and not just because of AutoDe$k’s pricing!) - its user interface has made great progress since the early days when I first tried it.


Tools & Scripts

Since I did quite a bit of model-ripping from commercial video games (for example, all the models from the DS remake of Final Fantasy III), I quickly realized most 3D programs have strange quirks when they import models from common interchange formats like .obj, .dae, and .fbx. To fix this issue, I created a fair amount of small scripts for Maya, which can be found on my github.


Lowpoly Models

This model was made with heavy inspiration from Kenneth Fejer’s lowpoly modeling style. The design of this spaceship is a throwback to Faye Valentine’s gunship from the popular anime Cowboy Bebop.

Unfortunately, this model uses a 48x48 texture - since the size is not a power of two, sketchfab compresses/botches the texture… Here’s a GIF with a proper texture, at an appropriately small resolution:

Nuclear Throne

This set of models was a short-lived for-fun project of mine to remake the popular roguelike indie game Nuclear Throne, with lowpoly 3D assets rather than 2D sprites.

Crocotile3D

This model was made with an interesting program called Crocotile3D, which is a 3D modeling program, with a special tile-based workflow, thought out for lowpoly-pixelart-style games. The textures are these very cool Gameboy Color style sprites of Dark Souls made by Ryumaru, over at the Pixelation forums.


Mid/Highpoly Models

Unfortunately, I haven’t made much higer-polycount models that are cool to look at… Mostly all I’ve done is some boring mechanical pieces I needed to get 3D-printed.


Other

I’m not sure if this really counts, but I’ve player thousands of hours in the physics simulator game called Besiege. I created several machines in this game and uploaded them to my Steam creator workshop - many of them are quite successful, with thousands of downloads. I’ve also programmed a mod which allows for split-screen cameras, thus enabling local multiplayer - this was quite the programming challenge!